Amplify Shader Editor is a shader creation tool which does not require any code. By using Amplify Shader Editor, you can add the material to your models in Unity by connecting the nodes together to create different kinds of shading effects.
Click Assets>Create>Material to create material.
Click Assets>Create>Shader>Amplify Surface Shader to create Amplify Surface Shader.
Click Window> Amplify Shader Editor> Open Canvas to open the Amplify Shader Editor Window. You can also double click Amplify Shader Editor material or shader to open the editor.
Change your Shader Name here. By using a forward slash (/) separator, you can add your own category. The shader file name and the actual shader name can be different.
Click to find out the location of the shader file in Project Explorer tab. Also, the green outline of the window indicates that the shader is now opened.
Click to find out the location of the shader file in Project Explorer tab after clicking material to open the editor. The blue outline indicates that both material and shader are opened.
Select a (1c)node or (1b)output node and then change the (1a)node property in the left tab. When no node is selected, the output node property is shown automatically. To minimize the node property, click the minus button in the upper right corner.
a) Save button: Manual shader update which save and update the shader b) LIVE Update button: Toggle LIVE shader update c) Clear button: Remove all the disconnected nodes
d) Edit button: Open shader script in Text Editor
Left: Shader category
Right: Shader name
a) Focus on the output node
b) Focus on the selected node. It can also be done by double pressing the “F” key or double clicking the button. If nothing is selected, it will focus on the whole node collection.
c) Help button
You can search for the nodes in Node Palette tab and drag them onto the canvas area. To minimize the Node Palette tab, click the minus button in the upper right corner.
Right click anywhere on the canvas and open the searchable node list.
Hold the shortcut key and then click anywhere on the canvas to create new node. For example, “m” for multiply node.