To create a shader, you need to create material and amplify surface shader(Please refer to the introduction). Then, drag the amplify shader to the Material#1. Also, apply the material to the object.

Double click the Material#1 to open the Editor.



Change the Shader Name on the left tab.

This is how the sphere looks originally.

First of all, use the searchable list to find “Lerp”. Then, drag and connect the Lerp node Output Port to Albedo Input Port.

Afterward, hold the 5 shortcut key and right click on the empty canvas space in order to create new Color node. Then, connect the Color Output Port to the Lerp Input Port.

Add another color node by hitting “CTRL/CMD+D” to duplicate it. Also, add a Float node and connect both nodes to the Lerp node.

Now we are going to change the parameters of the Float node. Firstly, change the Type to “Property”, Which allow you to change it directly in the material. Then, change the minimum and maximum value.

To add texture to the model, drop a normal map texture from Project Explorer tab into the canvas and connect to the Normal Input Port. Make sure you click the Normal Map box.

To create emission effect, create Color node, Float node and connect both of their Output Ports to the Multiply Input Port. Then, connect the Multiply Output Port to Emission Input Port.

Lastly, change the Type to “Property”,now you can change it directly in the material.

You can now upload it to STYLY!